
Pavilion Steps
Sunlight on white boards, a clock above the veranda and a bat by the door. Anyone can play at once, and the free round steps higher the longer it lasts.
Scones, jam and rosebud china under a striped tent by the boundary rope. The calmest world on the green, where an empty paid spin is topped up with a free second pour and the wilds stay put.
The games are free and always will be. Membership keeps your 100,000 coins, favourites, level and daily missions from visit to visit — and lets us confirm you are 18 or over before you spin.
Played with virtual coins alone: no real-money gambling, no prizes of real-world value and no in-app purchases. 18+.
Cream Tea Interval is the slow, comfortable part of the afternoon, made for long sittings without sudden jolts. Most of the value is spread across the jam scones, rosebud cups and gingham jars, so modest wins keep arriving along the trestle tables. Any Tent Crest wild stands for whatever symbol the line needs, the Interval Bell aside. If a paid spin fails to win, the tent holds each wild where it landed and serves the rest of the grid a fresh spin, free. Ring three Interval Bells anywhere for ten free spins; a fourth bell means fifteen, all five mean twenty-five, and bells that turn up mid-round add more.
Second Cup. Whenever a paid spin wins nothing, each Tent Crest wild on screen is held in its square while every remaining square is respun one time at no charge.
Free virtual coins are all you ever play with here. There is no real-money gambling, no win carries real-world value and nothing can be bought in the app. Results come from a random number generator, and one spin never influences the next.
Measured by running this page's own engine for 5,000,000 spins: coin RTP 94.6%, hit frequency 45.8%, free spins about once in 118 spins, a win of 10x your stake or more about once in 102 spins. Coin figures only — no money is staked or returned.
Sign in, find a seat at the trestle tables and pick a stake for the tent.
Spin. Tent Crest wilds fill in for anything but the Interval Bell, and on a paid spin without a win they keep their squares while the others are spun again at no charge.
Three Interval Bells anywhere start ten free spins, fifteen if a fourth bell rings and twenty-five if all five ring together.
Players who want an easy-going session, a steady trickle of little wins and a free second go when the tables come up bare.
The steadiest balance on the green. Small wins come along regularly, and that second free pour after an empty spin softens the quiet patches.
| Symbol on Dudley’s reel strip | Five in a row on one line | Same win, against your total stake |
|---|---|---|
| 4,000× line bet | 160× your stake | |
| 2,000× line bet | 80× your stake | |
| 1,000× line bet | 40× your stake | |
| 650× line bet | 26× your stake | |
| 400× line bet | 16× your stake | |
| 260× line bet | 10.4× your stake |
The five card ranks (10 to A) pay the least. Three Interval Bells anywhere open the free round. Full values for three and four of a kind are in the paytable.
A paid spin that pays nothing at all. Every wild on screen is held, and the remaining squares get a single free respin.
No. Only paid spins can start it; during the free round the reels carry on without it.
Never. The bell is the scatter, and wilds on the green always leave scatters alone.
Missions start afresh each day and count in all three worlds. You can ignore them.

Sunlight on white boards, a clock above the veranda and a bat by the door. Anyone can play at once, and the free round steps higher the longer it lasts.

A big hit climbs over the oak trees towards the church tower. The boldest world on the green: the reels tumble, and every extra win chained from one spin is worth more than the last.
Spin for the fun of it, and draw stumps when the fun goes. Fix a time limit before you start and break for tea. If any kind of gambling is causing you problems, ring the National Gambling Helpline, free and confidential, on 0808 8020 133 at any hour, or go to GamCare and BeGambleAware. Our responsible play policy has more.
Village Cricket Green admits adults aged 18 or over only. Each game is played with virtual coins of no monetary value, which can never be bought, sold, withdrawn or exchanged. The site has no coin shop and no payment page anywhere inside the boundary rope, it puts up no prizes of real-world value, and success here does not imply future success at real-money gambling.
Free and confidential gambling support: National Gambling Helpline 0808 8020 133, open round the clock · BeGambleAware · GamCare · The green’s responsible play rules
One scorebook covers all three worlds. Free membership opens each of them and holds your coins, favourites, level and daily missions from one visit to the next.
Not ready? Spin the open world, Pavilion Steps — no email needed.